The Wheel of Time Codex

The Forsaken

Thirteen traitors of legend, freed to unmake the world once more.

The Forsaken are the thirteen most powerful channelers who served the Dark One during the Age of Legends before being imprisoned in the Bore at its sealing. Once known as the greatest heroes and scholars of their time, they were seduced by the promise of immortality and power from the Shadow, ultimately becoming the primary antagonists driving the conflict of the Third Age. Their release marks a pivotal turning point in history, as they seek to break the world's seal on the Dark One and usher in an age of eternal darkness.

Leader
None (The group has no single leader; each Forsaken acts independently or in shifting alliances)
Total Count
13 (Shai'Tan is their master and distinct from this count)

Lore & Background

As the final battle approached, the remaining heroes managed to seal the Bore, trapping the thirteen most powerful traitors within it. They were suspended in a state between life and death, preserved by the Dark One's influence until the seals began to weaken centuries later. Upon their release, they found a world vastly different from the one they left: technology had regressed, the Aiel had vanished into the Waste, yet the terrible truth of male channelers driving themselves mad remained well-known history, not lost knowledge. Despite these changes, their power remained intact, making them the most dangerous individuals in existence.

In Their Own Story

For three millennia, they slumbered outside of Time, only to awaken in a world that had forgotten their names. Now, they move like ghosts through history, pulling strings from behind thrones and battlefields alike. Their return turns political maneuvering into open warfare, as each Chosen seeks to secure a place in the Dark One's new order while hunting the Dragon Reborn.

Reader's Guide

The release of these individuals sets the stage for the final reckoning of the Age. While their shared goal is freedom for the Shadow, their personal ambitions often lead them to sabotage one another, creating opportunities for the Light to exploit their disunity. The conflict between Chosen and heroes defines the era's struggle, culminating in Tarmon Gai'don.

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